Principal UI Animator

Tripledot Studios
Cataluña
Tiempo completo
hace 2 semanas

Description


Who are we?

Tripledot Studios is on track to become one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.

Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.

Our ambition is to become the most successful games company in the world, and we’re just getting started.

Take a look at our games: iOS Store + Google Play

Role Overview

We are looking for an experienced Principal UI Animator who understands game production and who is very passionate about mobile games.

You will collaborate game and tech art teams to create high-quality UI animations, VFX, and occasional character and environment animations. You work closely with the Lead Artist to ensure that our games are full of life and energy.

Joining at a pivotal time, this role offers a significant career opportunity as the studio begins to develop its dedicated animation team.


Key Responsibilities


Develop high-quality UI animations using Unity and other tools (After Effects, Spine, etc.).
  • Create performant particle effects within Unity.
  • Demonstrate keen attention to detail in animation timing, easing and overall polish.
  • Collaborate with the Lead Artist and other disciplines to ensure animations function as intended in-game.
  • Adapt animation work across various game styles, including isometric, side view and top-down perspectives.
  • Support and mentor game and tech artists on animation-related challenges.
  • Adapt quickly to new technologies and workflows.

Skills, Knowledge & Expertise


4+ years of experience as an Animator, primarily focusing on UI animations within the mobile games industry.
  • Extensive experience with Unity and Spine.
  • Excellent understanding of animation implementation in Unity.
  • Deep understanding of animation principles.
  • Experience working in an agile development environment.
  • An outstanding portfolio showcasing a variety of UI animations and VFX.
  • Experience with character, environment and 3D animation is a big plus.

Job Benefits


  • 25 days holiday: Enjoy 25 days of paid holiday in addition to bank holidays to relax and refresh throughout the year.
  • 20 days fully remote working: Work from anywhere in the world, 20 days of the year.
  • Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.
  • Private Medical Cover: Have peace of mind with private medical cover, ensuring your health is in good hands.
  • Life & Critical Illness Cover: Protect your future with our life and critical illness cover.
  • Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
  • Employee Assistance Program: Access confidential support anytime through our Employee Assistance Program.
  • Sport Compensation: Stay fit and active with our sport compensation benefit.
  • Meal and Transport Vouchers: Save on meals and transport with our convenient vouchers.
  • English & Spanish Classes: Enhance your English and Spanish skills with our provided language classes.
  • Continuous Professional Development: Propel your career with continuous opportunities for professional development.


About Tripledot Careers

We are Tripledot Studios, our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment. Our teams drive projects together from conception to launch in an indie-style process combining data and creativity to make games that can be enjoyed by everyone.
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