About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
We’re looking for a creative and technically-minded 3D Generalist to join our small team on a heavily stylized mobile game: Aquapark.io. You’ll be responsible for creating and implementing vibrant 3D assets and shaders directly in Unity, helping bring a bold, playful world to life.
This role is ideal for an artist with a strong stylized portfolio (think Nintendo, Sega, or similar aesthetics), a solid grasp of mobile optimization, and the technical know-how to collaborate closely with programmers and designers.
Role
Create and implement stylized 3D assets (characters, props, environments) consistent with the game’s art direction.
Design and develop custom shaders in Unity to achieve unique visual effects and polish.
Optimize 3D assets and scenes for mobile performance, balancing quality and efficiency.
Collaborate with programmers and designers to integrate art seamlessly into gameplay features.
(Optional) Support with rigging and simple, poppy animations for characters, props, or environmental interactions.
Contribute to refining the game’s stylized look and ensuring visual consistency across 2D and 3D elements.
Profile
A strong portfolio of stylized 3D art demonstrating playful, appealing visuals (Nintendo, Sega, or similar inspirations).
Proficiency in Unity, with experience creating and implementing shaders.
Solid understanding of mobile optimization (efficient topology, texture management, draw calls).
Experience with modeling, texturing, and lighting in a stylized art pipeline.
Collaborative mindset and ability to work in an iterative environment with programmers and designers.
Rigging and animating characters or props in a simple but expressive style.
Experience with 2D/3D hybrid workflows in Unity.
Knowledge of VFX for stylized environments (particles, shader-based effects).
Familiarity with Unity’s animation and timeline tools for environmental storytelling.
Benefits
Best-in-class compensation
Other benefits according to the country you reside